Phases of ConflictPre-battle
Having a nicely balanced hangar is important. You should have a minumum of one quick robot to get beacon running, a couple of strong Knife Fighters and based on the amount of hangar slots a midrange and/or long range support or sniper.
Beginning using a beacon runner or knife fighter is usually believed to be the best option; beginning with a long range support robot is frowned upon by most players.
If you really like the support role, start with a different robot and then if it is appropriate bring in your preferred sniper or artillery unit.
as soon as your Robot first appears on the map you will see a countdown timer because the game waits for all the players to appear (spawn). You can not move until the countdown finishes, but you can pan the camera. Utilize this time until the match starts to pan around and get your bearings and watch exactly what robots and weapons your team mates have selected and where the closest beacons are. This gives you a fantastic idea who is very likely to choose beacons and what type of support you will have during battle.
It’s important for your team to catch the two beacons closest to your own spawn point (the point on the map where your team begin ) as quickly as possible. If your team is made up with mainly light robots then that ought to be easy. However if they’re mainly slower robots and you’re in a diminished robot too – then you might need to catch the beacon you’re closest to.
It may be annoying to need to go to get a beacon a quicker or closer team mate should have caught. However, not grabbing both of your side beacons early is your quickest way to lose the match.
Get your side Beacons
A Beacon is a location on a map that may be captured by either team. Whether you win or lose is dependent upon how many beacons your team has captured. (unless you can kill all the enemy robots until the countdown timer expires)
The amount of beacons captured correlates to how quickly the group’s color bar is depleted. In case the Enemy has three beacons, then the Allied color bar will decrease much quicker than previously. Therefore, it is essential to catch as many beacons as you can slow the corrosion of the team’s pub and speed up the corrosion of theirs.
Holding less beacons than the enemy would be the primary reason for losing a match.
The Center Beacon
The most contested beacon is that the center beacon. This beacon is usually in the center of the map and both far from each group’s spawn point.
At the start of the game this beacon will mainly be attacked by Cossacks or other mild robots. Your team will need to get to this beacon initially and get into position to guard it. In maps like Dead City or even Shenzhen the center beacon has no cover, so the approach to win there is to destroy any enemies until they get to the beacon. However, in maps like Springfield or even Yamantau, the beacons have a great deal of cover so in the event that you’re able to get into the beacon first you can get behind cover and try to eliminate any enemy robots that try to bring it from you. If your team mates are doing their job then one of these will advance to assist you. The Job of the very first robot to get to the beacon would be to maintain it long enough to get their team partners in slower, more powerful robots to get into position to defend it.
If your team is successfully holding the center beacon, or if it is too strongly maintained by the red team, you might opt to attempt to catch the enemies home beacons. You can also need to attempt to re-capture any beacons you have lost. Quick light robots would be best for this, but often you just need to utilize what you have. Should you see a quicker robot heading to get a beacon and you’re in a slower better equipped robot you can head off or distract any members of the Red team that might try to prevent them.
Nothing ever goes according to plan, and the tide of struggle can alter many times with evenly matched teams. Be ready to alter tactics where necessary – and keep your eye on the Beacon Bar and Beacon indicators – that they will let you know whether you’re able to play defensively, or in case you want to create a last ditch assault to catch beacons held from the red team.
While beacons are vital, keep in mind that a team may also win or lose by destroying or having their robots destroyed. So be aggressive, not reckless in your efforts to catch and maintain beacons.
Best equipped with two equal weapons it can fill a variety of rolls in the first game.
The Cossack, though brittle, is good at capturing beacons because of its jump ability and high speed. Early in the game you get a limited choice of weapons. Finest advice would be to place on a GAU Punisher T (Double ) and jump into the action.
The Schültze is a often under appreciated robot. It’s a quick and tough little robot that’s a bit more limited with just a single hefty hardpoint. Equip it using an ECC Thunder and it is capable of massive amounts of damage at close selection. Just don’t be afraid to get right at the enemy robots face with the Thunder since the closer you get the more damage you may do. Also, it would be good to mention this little monster has the highest health of any mild robot (unless you count the Gareth plus it’s shield), and that means you’re able to survive a few experiences with other mild robots and perhaps medium robots.
The Gepard was the best light robot at the game, prior to Stalker and Gareth introduction. Now it is not even the fastest bot, and you’re better off purchasing Gareth for this amount of gold. Two good things about Gepard are: maximum rate initially level (however, he’s NOT fastest robot there’s ), and also three weapon slots.
Gareth, like the Gepard it costs gold. The couple things it has against it comprise splash damage and massive sustained damage (The prior can ignore the shield( the latter breaks it quickly).
Only experienced or lucky players may destroy Stalker when is in”stealth” mode.
When using a Light robot, relying on teamwork is crucial – unless you’re heading to get a beacon allow the thicker robots to go ahead of you when facing enemy robots. You can encourage your teammates by helping them select weaker robots while capturing Beacons. Let the heavies put down fire on the thicker enemy robots.
For destroying a stronger robot such as a Boa, try to work together with another team mate. 1 participant can try to distract the enemy by hitting him and ducking behind cover, while another flanks them. Concentrated fire is vital to taking down a stronger opponent.
Retreat when you see a robot using a couple of SURA-F Pinatas or a ECC Thunder. Become knowledgeable about the strength and range of weapons and try to remain out of range of those more powerful ones.
Engaging the enemy
Try to avoid head to head battle with a more effective opponent (The Gareth can triumph in experiences like this, unless said robot owns splash harm or is a Galahad.) . Continue moving, and try to strafe (alternate dodging left & right) your opponent in order to reduce the quantity of damage you take. Most weapons are less accurate with a moving goal with just a percentage of projectiles hitting you.
Some bots setups are more suited to fast hit and run tactics. For these it is recommended to sneak behind the enemy and then dispatch them until they can react.
Prior to a robot duel you always need to check who your opponent is before engaging. To try it, just stand next to the conclusion of a wall and then turn your camera to see around the wall. If the enemy is stronger than you, war robots hack no human verification 2019 recommended!