The Homescapes is the most recent builder simulator out of Playrix.
Whether you are completely new to the – scapes show or a veteran stuck on a tough level, the tips below should come in handy. There are various ways to reach the final stage rapidly, such as homescapes hack, however all of them are specific.
Renovating the Home
When you are not enjoying the match-3 amounts and earning stars, you can shell out those stars to finish house-related tasks with Austin. Harness the bottom-left checkmark menu to open your tablet and see your To-Do List. As the story progresses, you will have multiple missions on this listing, some of which cost more stars than others. You never have to finish a task to unlock new puzzle stages, but finishing a day-denoted by the percentage of tasks you’ve completed on top of this tab-will give you bonus prizes like coins and power-up Boosters.
Unlike in Gardenscapes, you don’t recover your stamina by completing a day, so there’s no reason to hold off on doing so. There is also now no daily wheel for earning bonuses, so these finish of day benefits are extremely valuable. Coins continue to be handed out in very limited quantities in the end of stages-you will rarely earn more than 70 coins for even a very good match -so we recommend saving your cash unless there’s a stage you are just tired of attempting.
You may go back and edit any decorations or furniture you’ve fixed and change the design to one of those other possibilities, although you will have to pay a tiny number of coins to unlock other fashions. Just tap and hold on the thing that you want to change until the style menu pops up. While this menu is up, you can tap some other editable objects to alter them as well.
It is possible to change your title or some other animals’ names by tapping on the gear icon in the upper right and selecting”Change Name”
Tapping items through the mansion will elicit a reply from Austin: he’ll often have some commentary to discuss or he’ll actively participate with the furniture, like sitting in a seat or dusting a shelf.
Boosters and Beyond
As you finish stages, you will unlock Boosters which you can take into amounts with you.
The Hammer unlocks once you complete level 8. This Booster is always busy and allows you to eliminate just one tile of your choosing from the board without spending a turn.
If you pick this when starting a degree, you will receive a randomly positioned Bomb and Rocket power-up at the beginning of the stage.
It places a random Rainbow Ball when the stage begins.
Contrary to other match-3s which use a map and make it possible for you to replay previous amounts, just the current stage in The Homescapes is available. Every time you finish a stage, you will earn one celebrity and unlock the next level.
Stars are used to help Austin rebuild his parents’ house and progress the story. You’re going to be given jobs -like’set up wallpaper’ or’fix the staircase’-which price stars to finish. You then spend the stars you earned enjoying the match-3 amounts to fulfill Austin’s house renovation requests.
Despite the fact that you have to play the match-3 amounts to finish the renovation tasks, the reverse is not true. You could save up stars and never do some of those jobs Austin asks of you while only playing through the stages, but part of the enjoyment of The Homescapes is rebuilding the home and designing it how you want.
As in Gardenscapes, fitting four or more tiles in once throughout the match-3 amounts will create a special power-up you can use on a later turn.
Rocket: fit four tiles in a column or row to acquire a Rocket. Employing the Rocket will make it to fire upon the screen in both directions, eliminating all tiles from that column or row.
The way the Rocket faces is based on the pair of tiles that you matched to create ita column produces a Rocket that confronts horizontally and will clear a row, and a row creates a Rocket that shoots vertically and clears a pillar.
Because they burst in a circle, with a Bomb close to the border of the board wastes some of its own power.
Paper Plane: fit four tiles in a square to acquire a Paper Plane. Once employed, the Paper Plane eliminates the four tiles right above, below, left, and right of it. It then flies to a single tile on the board and strikes it.
The Paper Plane consistently selects a tile that is helpful to eliminate. If your current goal was to eliminate all cherries in the board and just one cherry stayed and you used a Paper Plane, it would fly into the last cherry and then hit it. Because it may reach any tile irrespective of location-even if it’s separated from the rest of the tiles boxes, empty area, etc.-the Paper Plane is a very strong power-up. It is less useful in the beginning of a degree when there are lots of goal-related tiles remainingat the launch of a cherry stage, for instance, it will only hit a cherry, not necessarily the”best” cherry.
Rainbow Ball: match five tiles in a column or row to acquire a Rainbow Ball. Once employed, the Rainbow Ball will eliminate every tile presently on the board which matches the color it was swapped with.
The Rainbow Ball is always helpful because it clears a ton of tiles across the board at once. If you’ve got a goal of collecting a certain type of tile-e.g., 40 green teacups-that the Rainbow Ball can make fast work of this task.
For many power-ups, should they strike tiles which need more than a single match to be removed-like strengthened Boxes-or act as breakable walls-like Cookies-then they may either do one damage or cease at the tile after destroying it, respectively.
Each power-up can be swapped with a different power-up for a stronger abilityto match a Rocket or Bomb using a Paper Plane and the Airplane will take the explosive to its final destination and then release it there, allowing you to Bomb a distant (although somewhat arbitrary ) portion of this board. Swap two Rockets to clear both a row and column (even though both softball are facing the same direction). Matching any power-up using a Rainbow Ball will unleash dozens of this power-up all around the board.
Contrary to Gardenscapes, there’s absolutely no exceptional power-up made by setting off explosions. But the Rainbow Ball and Paper Plane make up for this with their skills.
Every puzzle degree in The Homescapes is going to have a specific victory condition. This normally involves collecting or eliminating a certain type and volume of tiles. Early stages will feature a lot of”collect X number of Y tile” targets, while as you advance you will uncover challenges which include laying Carpet across the entire board, eliminating Cherries from inside jelly, breaking apart Cookies, and plenty more.
Many times, stages will combine challenges even if the victory condition doesn’t ask that you clear all kinds. For instance, a stage with a goal of amassing Cherries might have Boxes blocking a few of those Cherries.
Concentrate on the true stage target and don’t get distracted trying to clear items which you don’t need to. Whether there are Boxes which aren’t in your way, don’t waste turns eliminating these. Keep in mind that certain power-ups allow you to reach blocked tiles off, so try with a Paper Plane rather than multiple turns clearing several Boxes.
If the win illness involves both eliminating things and collecting a certain number of a color tile kind -such as eliminating Boxes and amassing green teacups-focus on the eliminating part. Usually over the course of completing that task you will collect most of the foundation tiles you need for the second goal.
How Certain Tiles Work
There are a wide array of tiles in The Homescapes (and we are still discovering new ones as we play), many of which have their own rules for interaction and removal.
Among the more distinctive kinds is Carpet: Carpet tiles have a solid green backdrop and are normally the focus of a stage’s goal. On a Carpet degree, you need to spread Carpet onto every tile. You do it by matching tiles tiles which are already on Carpet, or by swapping tiles which are on Carpet into a match. Simply matching alongside Carpet will not do anythingone of those tiles included in your match has to currently be touching Carpet or have come from Carpet.
The same goes for power-ups on such stages: should you use a Bomb that is presently on Carpet, any tiles it clears will benefit Carpet. But should you use a Bomb that is not on Carpet, it is only going to clear the tiles-it will not add Carpet to them. If a Rocket crosses Carpet while clearing a column or row, any tiles it stops after it strikes Carpet will become Carpeted.
Cookies and Boxes may both be removed by fitting alongside them. But, Boxes cannot be transferred or swapped while Cookies may -you may produce a match by minding a Cookie tile with a different tile. However while Boxes let power-ups to journey through them (a Rocket that strikes a Box will continue past it and break anything beyond the Box), Cookies don’t (a Rocket that strikes a Cookie will crack the Cookie and cease ).
You can move tiles into empty spaces to produce games. And on stages where tiles don’t just fall right down, a gust of wind will blow periodically to remind one of this way the tiles proceed.
The closing Booster, the Double Paper Plane, can be selected after level 20 and doubles all Paper Planes earned while enjoying that stage.
On the very first phase after you unlock each Booster, they will be auto-selected as part of this tutorial: you can deselect them prior to starting the stage and prevent wasting a Booster on lower levels. Furthermore, if you fail a degree numerous times, the game will occasionally offer you a pop-up which says”Try this Booster.” If you select Yes, then it only selects that homescapes cheats before starting again. It doesn’t award you an extra Booster-it is just recommending a specific one that might come in handy.