When it comes to mixing game genres, Small Giant Games certainly developed a solid mixture. Specifically the genres of role-playing games (RPGs) and game 3 puzzles are utilized here. So now we have Empires & Puzzles: RPG Quest. The most important aim is to grow your groups of personalities and rely on them to defeat different competitions. You do this via a game 3 puzzle game to attack with. At exactly the same time, grow your town to support and improve your groups of heroes. But the real catch to it all is that the randomness of the match. Yes, there’re a lot of empires and puzzles cheats anyone can use. But with this much randomness built in, you can defeat higher level competitions.
Among the first things you’ll see is the overall rate of Empires & Puzzles: RPG Quest. If not, it will become clear pretty soon. The sport was created like that. It was not supposed to be a speedy leveler or any race. The upside is that this was not the case. The game was created to allow you to take your time and choose well. But that tends to finish in queries. What to update and when to update it? Which building do you construct or update more? When do you attempt to attract a hero? Which section do you try to draw from? Assembling Your City For More Profits
The question of what to construct comes up a great deal. In the end, it is your town so you are free to construct it however you choose. The part you’ll quickly run into is that you’ll need more meals compared to iron.
It might not look like it at first, but when you compare items, there is undoubtedly a higher need for meals. As it turns out, Empires & Puzzles: RPG Quest relies more on meals. That’s why there’re 5 Farms from the above screen shot and only 2 Mines. Afterwards you can add more Mines or Farms as you see fit. You will require the food to update particular buildings but equally important is that you’ll require food to train heroes from recruits, amount and ascend personalities, craft combat items, and get involved with the Raids. The other part to that you must remember is that you will not construct considerably without Iron Mines. Thus don’t forget to construct and update them. And of course, the storage buildings for both also!
The other buildings inside it are! In the case of the above screen shot, you might not find them but you will find 2 Forges and 2 Training Camps. They are not at maximum level currently because that can wait a little. The 2 that can’t wait so much would be the Stronghold and the Coaching Camps. You would want to have the ability to create heroes for a variety of uses as swiftly as possible. So be sure you have loads of Farms and Mines to handle things. The recommendation is to acquire your Stronghold and Training Camps as high leveled as you can first. You won’t have the ability to update any of the other buildings outside the Stronghold’s level. So it has the top upgrading priority. Next are the Coaching Camps. Next are your Farms, Mines, and their storage buildings. Finally on the update priorities list is the Forges you have.
Another question is raised with this building in Empires & Puzzles: RPG Quest. Why in case you have more than one Coaching Camp and 1 Forge? In other words, this permits you to craft multiple conflict items at the same moment. It’s the same thought when it comes to Training Camps. Both structures only permit you to craft or train 1 item at a time. This can be even though you can craft many of the same things and/or train many of the same heroes in the same moment. But different items and enthusiast training demand different things to be launched. It’s the Exact Same thought for Coaching Camps. One training session may demand practice blades and meals. Another can only require food in the other Training Camp.
2. Should you purchase 1 or more in the Summoning Portal, it will be randomly supplied. Should you train 1 or longer, it is also going to be randomly awarded. All horses revealed in the below screen shots are revealing at their highest levels (full power). For easy reference in this manual, the enthusiast slots in your team are labeled from 1 to 5, then left right.
Team building in Empires & Puzzles: RPG Quest is rather the secret to preform. Again, the randomness of things really can help a lot more than its granted credit for. Yes, the game is heavily based on “luck of the draw”. Thankfully it’s still possible to use this. However, it was always on you to utilize what you have and not sit around hoping for all 5 star heroes all of the time! You might think you’re having the most rotten luck in pulling heroes or troops. Even pulling an extremely powerful hero straight from the start can hurt. Imagine you did receive a very powerful hero straight from the start. Now how are you planning to update it entirely when you can’t or didn’t get to the section(s) of the game that permit you to loot the requirements for those updates?! What might look to be a very powerful hero to have can easily get ripped to bits if it is not at full strength.
Then again, luck of the draw can in fact make your seemingly weak team win against stronger opponents. Notice how you have to attack using a game 3 or more mystery system. However, those attacks can result in combination strikes. This means the next strikes in line will strike harder. You would be quite surprised how many times this can outright kill an opponent for both PvE and PvP modes. So with a few good timing, looking first, and luck, you can still win. It can be quite enjoyable to watch the combo multiplier just keep on going! You have no idea until it happens what’s going to pop out of the bottom of your screen for attacking. And you believe this can land you an automatic or an extremely close to automatic win.
However, when it concerns the heroes involved, you will find combinations that really can put some serious harm to your goal (s). Just do not forget that when you attempt to pull/buy/draw/same items a hero from the Summoning Portal, you might end up with”total garbage”. It is also possible to end up with something very great! In any case, be certain to understand how that hero works until you decide what you ended up with. The following part to bear in mind when building a team would be to have 1 of every element only. If you have none of a specific element in your team, that element on the board will strike for next to nothing no matter what you do. The previous part to remember for team building is that the placement of your personalities on each team is very important.
And there are many others that can do exactly the same. Even heroes like Colen, Jahangir and Oberon can perform exactly the same attack as Azlar. Again, it is all in which personalities you can get but also in working with what you have. There’s a real nifty trick to destroyer teams. Be sure to put in a defense reduction enthusiast to your destroyer team. The defenses and the buffs of your competitors are accounted for as using damage dealing effects. The signify damage effect is not implemented because the damage dealing effect is not an immediate attack. But should you have a couple of high damage dealing effects applied to your competitors for every turn, they won’t last long at all. One twist is simply 1 game of 3 or more of the same colour. So yes, it can be pretty quick. Also note that many heroes don’t have massively high HP. So with Azlar in your team, even at only 100damage dealt for every turn because of their defense, the competitions will not last long! These damage dealing effects are not the only thing hitting your competition!
Small Giant Games didn’t wish for you to feel like the game is limited like that! So to earn this strategies direct more helpful to you, here is a collection of various tips and tricks everyone can use.
To start are the forever popular Raid. This can be a PvP setup for one to gain trophies and various materials. The first idea is to have a strong defense team. By defense staff we mean the team an opponent would fight against when they attack you in the Raid. As it turns out, you would like the exact reverse of a solid defense team! The simple truth is that you would like to lure competitions to you with a”weaker” team. The best choice would be to have a defense team that is not so robust but not a giveaway. So when opponents with a decrease team electricity rating in contrast to your principal team defeat you, you are going to end up gaining much more when you click on the Revenge button. Do not be concerned about your decorations. They will return via the usage of the Revenge button a lot faster than you think!
Your Raid rounds must be mostly done via using the Revenge button. But if you have no suitable competitions left found from the Watchtower, you will have to go after competitions with all the Raid button. When you go after an opponent found in the Raid, make sure you check it before wasting food hoping to reroll for another opponent. The competition might have a stronger team. The competition might have a higher level. That should not keep you from attacking someone. What should stop you is you being 100% sure that you can’t win against that competition because your staff can’t counter theirs!
The important part here is trying to damage it with no filling its own mana pub too much/quickly. The problem is that a few heroes/enemies will just fill up with mana quickly no matter what happens. So do check mana speeds of heroes as far as you can. Your best bet for attacking is to utilize everything but the weak element against the goal (s). The weak element against any target can do little/lesser damage but fulfill its mana pub in the same rate as other components used to attack. So it survives and profits mana to use against you personally. That’s the precise reverse of what you would like! Also notice that you can”waste” strikes hoping to get superior components or something for an attack to appear set up. This does no damage to the competition (s) however, it does help fill your mana bars. This comes in very handy for trying to skip a target and through Titan battles.
Empires & Puzzles: RPG Quest wouldn’t be nearly as fun if the programmers didn’t include the Friends and Alliance systems. Then again, most games wouldn’t be nearly as enjoyable! The system is pretty much used at your leisure. On the other hand, the Alliance system should be utilized whenever possible. Getting in an Alliance is easy. Getting to a great Alliance is a little tricky. Nonetheless, it is not tough to find out what you’re in. Combine an Alliance and watch what’s going on in there. All it takes is studying the Alliance chat window. If you find a great deal of chat, especially about Empires & Puzzles: RPG Quest, there is a good chance you’re in a great Alliance. Otherwise, you need to consider moving on and finding another Alliance.
The best part about an Alliance in Empires & Puzzles: RPG Quest is being able to combine Titan battles. To be able to have more success in a Titan conflict, look for the marked Weak Spot and strike it as far as you can. You have to try and stun the Titan via hitting the Weak Spot 3 times from 1 attack. The simplest way to do this can be a single vertical based attack. However, you will discover yourself facing moments when this attack isn’t offered. At that point, find the heaviest strike you can and make use of it. Also notice that luck of the draw can be quite helpful or leave the entire board useless. It simply depends on your luck! That means you might end up hitting the Weak Spot differently from apparent across the board in which you launched from. You could also overlook the Titan completely based on what’s available. The biggest problem will be to be rapid while attacking a Titan. You’re on a timer in there! So do yourself a favor and participate when you find that a Titan available. Do not be concerned about your team being”weak” or fresh. Just be sure to plan for the Weak Spot and also you can succeed in there!
And that wraps up our Empires & Puzzles: RPG Quest advanced manual. We hope you have enjoyed this collection of ideas and tricks. If you have anything to add, be sure to let us know in the comment section below!